An application that processes data swiftly still needs to show the user where to find it.
An application that’s visually appealing or desirable doesn't inherently drive conversion.
An application that solves a business need might not always insure adoption.
User Experience can tie all these disciplines together to lead any market.
Thoroughly understand the issue or business needs to inform requirements and refine the focus and scope of the solution.
Gather Research, Business, Development and Design team members to white board or sketch out possible solutions and ideas as a collective of specialists.
Create prototypes for interactions, features and flows to test ideas and solutions using any means that fit your project, from paper to code.
Test and share the solution then adapt prototypes as needed based on results and feedback received.
Work closely with development and test teams to ensure solution remains true to design and that a designer is there to support implementation.
Research and interview users of solution to quantify and address any edge-cases that we could better support or solve for.
LoFi: Paper, White Boards, Napkins, Donuts, Coffee, Beer.
Adobe: Photoshop, Illustrator, InDesign, Flash, After Effects.
Flows: Axure, Omnigraffle, Balsamiq, InVision, UXPin.
Code: HTML5, CSS/LESS/SASS, Angular, PHP, XAML, AS3.
IDE: SublimeText, Visual Studio, GIT/SVN, TFS, JIRA, Rally
Server: MySQL/Server, MongoDB, REST/SOAP, Sharepoint.
Tossed the basic components on the stage to test out my “Filter-Based UI” concept.
Consolidated UI elements above the fold and added better support for mobile devices.
Rolled UI back to the concept of a user-flow by way of controlled interaction states/views.
Moved back to "filter-based" interaction to support more use-cases & aligned to T-Mobile Style Guide.